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'95-'96 BULLS DEPTH CHART
←R. HARPER · 81T. KUKOC · 83→
DARK MATTER · SG/SF · CHI
99
Michael Jordan
Michael Jordan
6'6" · 195 lbs · 6'11" WS · 31 BADGES
99
HELP DEFENSE IQ
99TH PCTL · SG
99
MID-RANGE SHOT
99TH PCTL · SG
99
PASS PERCEPTION
99TH PCTL · SG
THE SCOUTING READ
STRENGTHS
+Pass Accuracy 92 — 100th percentile among SGs.
+Help Defense IQ 99 — 99th percentile among SGs.
+Mid-Range Shot 99 — 99th percentile among SGs.
WEAKNESSES
−Post Hook 40 — 64th percentile among SGs.
−Free Throw 83 — 64th percentile among SGs.
−Block 50 — 66th percentile among SGs.
TAKE HIM SOMEWHERE
Compare→ Whiteboard
STATISTICALLY SIMILAR SGSBY ATTRIBUTE PROFILE
Kobe Bryant

Kobe Bryant

SG/SF · LAL

98
Scottie Pippen

Scottie Pippen

SG/SF · CHI

96
Kobe Bryant

Kobe Bryant

SG/SF · LAL

95
PERCENTILE VS ALL SGS (137)
OVERALL
99
OUTSIDE
99
INSIDE
100
PLAYMAKING
97
ATHLETICISM
100
DEFENSE
97
REBOUNDING
91
| = LEAGUE MEDIAN
OVERALL — GAME TO GAME
ONE GAME OF DATA — HISTORY BUILDS EACH 2K RELEASE
CATEGORY RADAR
PLAYERSG AVG
OVR 99INS 85OUT 93ATH 92PLY 86REB 58DEF 87
BADGES — 31 TOTALFROM GET /api/players/slug/michael-jordan-1995-96-chicago-bulls
HALL OF FAME · 9
ChallengerImproves the effectiveness of well-timed contests against perimeter shooters.DeadeyeJump shots taken with a defender closing out receive less of a penalty from a shot contest.Float GameImproves a player's ability to make floaters.Immovable EnforcerImproves a defensive player's strength when defending ball handlers and finishers who are coming straight at them.Layup MixmasterImproves a player's ability to finish fancy or acrobatic layups successfully.Limitless RangeExtends the range from which a player can effectively shoot three-pointers from deep.On-Ball MenaceHounds and bodies up while defending on the perimeter.Pick DodgerImproves a player's ability to navigate through and around screens while on defense.Shifty ShooterImproves a player's ability to successfully make off-the-dribble, high-difficulty jump shots.
GOLD · 13
Aerial WizardIncreases the ability to finish an alley-oop from a teammate or a putback finish off an offensive rebound.Bail OutPassing out of a jump shot or layup yields fewer errant passes than normal. Additionally, it helps with passing out of double teams.Break StarterAfter grabbing a defensive rebound, deep outlet passes made up the court are more accurate. Passes must be made quickly after the defensive rebound.GloveIncreases the ability to successfully steal from ball-handlers, or strip layup attempts.InterceptorThe frequency of successfully tipped or intercepted passes greatly increases.Lightning LaunchSpeeds up launches when attacking from the perimeter.Mini MarksmanElevates the likelihood of making shots over taller defenders.Off-Ball PestMakes players more difficult to get past when playing off-ball, as they can grab and hold their matchup.PosterizerIncreases the chances of throwing down a dunk on your defender.Set Shot SpecialistBoosts chances of knocking down stand-still jump shots.Slippery Off-BallWhen attempting to get open off screens, the player more effectively navigates through traffic.Strong HandleReduces the likelihood of being bothered by defenders when dribbling.UnpluckableDefenders have a tougher time poking the ball free with their steal attempts.
SILVER · 6
Ankle AssassinIncreases the ability to break down the defender or cross them up.Handles For DaysA player takes less of an energy hit when performing consecutive dribble moves. allowing them to chain together combos quicker and for longer periods.High-Flying DenierBoosts the speed and leaping ability of a defensive player in anticipation of a block attempt.Physical FinisherImproves a player's ability to battle through contact and convert contact layups.Post Fade PhenomImproves a player's ability to make post fades and hop shots.Post-Up PoetRaises the chances of faking or getting by the defender, as well as scoring, when performing moves in the post.
BRONZE · 3
DimerWhen in the half-court, passes by Dimers to open shooters yield a shot percentage boost.Pogo StickAllows players to quickly recover and go back up for another jump upon landing. This could be after a rebound, block attempt, or even jump shot.Versatile VisionaryImproves a player's ability to thread and fit tight passes, including alley-oops, quickly and on time.
FULL ATTRIBUTE MATRIX — 40+ FIELDS, ALL FROM ONE CALL
OUTSIDE SCORING
SG AVG 77.3 · 98TH PCTLCLOSE SHOT97
SG AVG 79.9 · 99TH PCTLMID-RANGE SHOT99
SG AVG 79.2 · 68TH PCTLTHREE-POINT SHOT84
SG AVG 78.6 · 64TH PCTLFREE THROW83
SG AVG 80.5 · 93RD PCTLSHOT IQ98
SG AVG 73.6 · 95TH PCTLOFFENSIVE CONSISTENCY98
INSIDE SCORING
SG AVG 78.7 · 96TH PCTLDRIVING LAYUP97
SG AVG 39.4 · 92ND PCTLSTANDING DUNK70
SG AVG 63.5 · 93RD PCTLDRIVING DUNK95
SG AVG 37.6 · 64TH PCTLPOST HOOK40
SG AVG 58.3 · 99TH PCTLPOST FADE97
SG AVG 46.3 · 99TH PCTLPOST CONTROL98
SG AVG 64.4 · 86TH PCTLDRAW FOUL84
SG AVG 84.3 · 91ST PCTLHANDS98
PLAYMAKING
SG AVG 70.9 · 100TH PCTLPASS ACCURACY92
SG AVG 76.9 · 92ND PCTLBALL HANDLE88
SG AVG 70.6 · 88TH PCTLSPEED WITH BALL84
SG AVG 72.6 · 99TH PCTLPASS IQ94
SG AVG 59.7 · 70TH PCTLPASS VISION70
ATHLETICISM
SG AVG 74.1 · 85TH PCTLSPEED85
SG AVG 77.1 · 98TH PCTLAGILITY98
SG AVG 74.2 · 92ND PCTLVERTICAL96
SG AVG 55.6 · 91ST PCTLSTRENGTH71
SG AVG 88.4 · 98TH PCTLSTAMINA99
SG AVG 82.7 · 92ND PCTLHUSTLE98
SG AVG 82.4 · 99TH PCTLDURABILITY99
DEFENDING
SG AVG 49.9 · 98TH PCTLINTERIOR DEFENSE79
SG AVG 73.6 · 98TH PCTLPERIMETER DEFENSE98
SG AVG 65.4 · 95TH PCTLSTEAL86
SG AVG 42.8 · 66TH PCTLBLOCK50
SG AVG 72.3 · 99TH PCTLHELP DEFENSE IQ99
SG AVG 68.6 · 99TH PCTLPASS PERCEPTION99
SG AVG 69 · 98TH PCTLDEFENSIVE CONSISTENCY98
REBOUNDING
SG AVG 43.4 · 81ST PCTLOFFENSIVE REBOUND52
SG AVG 50.4 · 92ND PCTLDEFENSIVE REBOUND63
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