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'06-'07 CAVALIERS DEPTH CHART
←L. HUGHES · 80D. MARSHALL · 77→
PINK DIAMOND · SF · CLE
96
LeBron James
LeBron James
6'8" · 240 lbs · 7'0" WS · 30 BADGES
98
DRIVING DUNK
99TH PCTL · SF
98
DRIVING LAYUP
99TH PCTL · SF
98
SHOT IQ
93RD PCTL · SF
THE SCOUTING READ
STRENGTHS
+Speed 97 — 100th percentile among SFs.
+Speed With Ball 93 — 100th percentile among SFs.
+Driving Dunk 98 — 99th percentile among SFs.
WEAKNESSES
−Free Throw 69 — 18th percentile among SFs.
−Offensive Rebound 50 — 46th percentile among SFs.
−Block 52 — 60th percentile among SFs.
TAKE HIM SOMEWHERE
Compare→ Whiteboard
STATISTICALLY SIMILAR SFSBY ATTRIBUTE PROFILE
Carmelo Anthony

Carmelo Anthony

SF/PF · DEN

93
Carmelo Anthony

Carmelo Anthony

SF/PF · NYK

91
Kevin Durant

Kevin Durant

SF/PF · GSW

98
PERCENTILE VS ALL SFS (145)
OVERALL
96
OUTSIDE
92
INSIDE
98
PLAYMAKING
99
ATHLETICISM
98
DEFENSE
94
REBOUNDING
59
| = LEAGUE MEDIAN
OVERALL — GAME TO GAME
ONE GAME OF DATA — HISTORY BUILDS EACH 2K RELEASE
CATEGORY RADAR
PLAYERSF AVG
OVR 96INS 87OUT 86ATH 93PLY 88REB 59DEF 81
BADGES — 30 TOTALFROM GET /api/players/slug/lebron-james-2006-07-cleveland-cavaliers
HALL OF FAME · 1
Float GameImproves a player's ability to make floaters.
GOLD · 16
Bail OutPassing out of a jump shot or layup yields fewer errant passes than normal. Additionally, it helps with passing out of double teams.ChallengerImproves the effectiveness of well-timed contests against perimeter shooters.DeadeyeJump shots taken with a defender closing out receive less of a penalty from a shot contest.High-Flying DenierBoosts the speed and leaping ability of a defensive player in anticipation of a block attempt.InterceptorThe frequency of successfully tipped or intercepted passes greatly increases.Layup MixmasterImproves a player's ability to finish fancy or acrobatic layups successfully.Off-Ball PestMakes players more difficult to get past when playing off-ball, as they can grab and hold their matchup.Physical FinisherImproves a player's ability to battle through contact and convert contact layups.Pick DodgerImproves a player's ability to navigate through and around screens while on defense.Pogo StickAllows players to quickly recover and go back up for another jump upon landing. This could be after a rebound, block attempt, or even jump shot.PosterizerIncreases the chances of throwing down a dunk on your defender.Set Shot SpecialistBoosts chances of knocking down stand-still jump shots.Shifty ShooterImproves a player's ability to successfully make off-the-dribble, high-difficulty jump shots.Strong HandleReduces the likelihood of being bothered by defenders when dribbling.UnpluckableDefenders have a tougher time poking the ball free with their steal attempts.Versatile VisionaryImproves a player's ability to thread and fit tight passes, including alley-oops, quickly and on time.
SILVER · 9
Aerial WizardIncreases the ability to finish an alley-oop from a teammate or a putback finish off an offensive rebound.Break StarterAfter grabbing a defensive rebound, deep outlet passes made up the court are more accurate. Passes must be made quickly after the defensive rebound.DimerWhen in the half-court, passes by Dimers to open shooters yield a shot percentage boost.GloveIncreases the ability to successfully steal from ball-handlers, or strip layup attempts.Immovable EnforcerImproves a defensive player's strength when defending ball handlers and finishers who are coming straight at them.Lightning LaunchSpeeds up launches when attacking from the perimeter.On-Ball MenaceHounds and bodies up while defending on the perimeter.Post LockdownStrengthens a player's ability to effectively defend moves in the post, with an increased chance of stripping the opponent.Post PowerhouseStrengthens a player's ability at backing down defenders and moving them with dropsteps.
BRONZE · 4
Brick WallIncreases the effectiveness of screens and drains energy from opponents on physical contact.Paint PatrollerIncreases a player's ability to block or contest shots at the rim.Paint ProdigyImproves a player's ability to quickly and efficiently score while going to work in the paint.Rise UpIncreases the likelihood of dunking or posterizing your opponent when standing in the painted area.
FULL ATTRIBUTE MATRIX — 40+ FIELDS, ALL FROM ONE CALL
OUTSIDE SCORING
SF AVG 76.1 · 86TH PCTLCLOSE SHOT88
SF AVG 76.5 · 68TH PCTLMID-RANGE SHOT82
SF AVG 75.1 · 66TH PCTLTHREE-POINT SHOT82
SF AVG 75.4 · 18TH PCTLFREE THROW69
SF AVG 78.4 · 93RD PCTLSHOT IQ98
SF AVG 65.7 · 96TH PCTLOFFENSIVE CONSISTENCY98
INSIDE SCORING
SF AVG 74.7 · 99TH PCTLDRIVING LAYUP98
SF AVG 51.8 · 86TH PCTLSTANDING DUNK70
SF AVG 70 · 99TH PCTLDRIVING DUNK98
SF AVG 50.5 · 91ST PCTLPOST HOOK74
SF AVG 62.1 · 92ND PCTLPOST FADE84
SF AVG 59.7 · 93RD PCTLPOST CONTROL87
SF AVG 61.1 · 91ST PCTLDRAW FOUL85
SF AVG 80.7 · 94TH PCTLHANDS98
PLAYMAKING
SF AVG 63.3 · 95TH PCTLPASS ACCURACY85
SF AVG 69.8 · 94TH PCTLBALL HANDLE85
SF AVG 63.1 · 100TH PCTLSPEED WITH BALL93
SF AVG 65.3 · 95TH PCTLPASS IQ88
SF AVG 52.3 · 99TH PCTLPASS VISION88
ATHLETICISM
SF AVG 69.7 · 100TH PCTLSPEED97
SF AVG 76.1 · 96TH PCTLAGILITY95
SF AVG 73.4 · 98TH PCTLVERTICAL97
SF AVG 62.3 · 96TH PCTLSTRENGTH84
SF AVG 86.9 · 93RD PCTLSTAMINA98
SF AVG 79.6 · 51ST PCTLHUSTLE80
SF AVG 82.3 · 99TH PCTLDURABILITY97
DEFENDING
SF AVG 61 · 92ND PCTLINTERIOR DEFENSE78
SF AVG 73.3 · 94TH PCTLPERIMETER DEFENSE94
SF AVG 62.9 · 70TH PCTLSTEAL67
SF AVG 49.4 · 60TH PCTLBLOCK52
SF AVG 72.1 · 96TH PCTLHELP DEFENSE IQ93
SF AVG 67.4 · 93RD PCTLPASS PERCEPTION90
SF AVG 67.2 · 89TH PCTLDEFENSIVE CONSISTENCY90
REBOUNDING
SF AVG 53.1 · 46TH PCTLOFFENSIVE REBOUND50
SF AVG 60.5 · 71ST PCTLDEFENSIVE REBOUND67
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