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'88-'89 PISTONS DEPTH CHART
←I. THOMAS · 92M. AGUIRRE · 82→
Joe Dumars
AMETHYST · SG/PG · DET
90
1988-89 Detroit Pistons logo
Joe Dumars
6'3" · 190 lbs · 6'6" WS · 29 BADGES
97
AGILITY
95TH PCTL · SG
97
PERIMETER DEFENSE
95TH PCTL · SG
95
HELP DEFENSE IQ
96TH PCTL · SG
THE SCOUTING READ
STRENGTHS
+Help Defense IQ 95 — 96th percentile among SGs.
+Pass Perception 95 — 96th percentile among SGs.
+Steal 88 — 96th percentile among SGs.
WEAKNESSES
−Standing Dunk 25 — 17th percentile among SGs.
−Speed 67 — 25th percentile among SGs.
−Driving Dunk 51 — 27th percentile among SGs.
TAKE HIM SOMEWHERE
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STATISTICALLY SIMILAR SGSBY ATTRIBUTE PROFILE
Richard Hamilton

Richard Hamilton

SG/SF · DET

88
Doug Christie

Doug Christie

SG/SF · SAC

83
Ray Allen

Ray Allen

SG/SF · BOS

88
PERCENTILE VS ALL SGS (142)
OVERALL
89
OUTSIDE
83
INSIDE
69
PLAYMAKING
75
ATHLETICISM
89
DEFENSE
95
REBOUNDING
85
| = LEAGUE MEDIAN
OVERALL — GAME TO GAME
ONE GAME OF DATA — HISTORY BUILDS EACH 2K RELEASE
CATEGORY RADAR
PLAYERSG AVG
OVR 90INS 62OUT 87ATH 86PLY 77REB 55DEF 82
HOVER OR ARROW THROUGH A CATEGORY
BADGES — 29 TOTALFROM GET /api/players/slug/joe-dumars-1988-89-detroit-pistons
GOLD · 8
Ankle BracesLowers the likelihood of getting ankle-broken by opposing dribble moves.ChallengerImproves effectiveness of well-timed contests against perimeter shooters.DimerBoosts the shot percentage for open teammates after catching a pass.Immovable EnforcerImproves a defensive player's strength when defending ball handlers and finishers who are coming straight at them.Off-Ball PestMakes players more difficult to get past when playing off-ball, as they can grab and hold their matchup.Pick DodgerImproves a player's ability to navigate through and around screens while on defense.SeatbeltBoosts body-up defense effectiveness, making it easier to clamp opponents and disrupt their drive path.Work HorseIncreases player speed and agility when chasing down loose balls.
SILVER · 17
Arc CadenceImproves a player's ability to knock down three-point shots while on the move., including pull-up, hop, or spin shots.Bail OutPassing out of a jump shot or layup yields fewer errant passes than normal. Additionally, helps passing out of double teams.DeadeyeJump shots taken with a defender closing out receive less of a penalty from a shot contest.GloveIncreases the ability to successfully steal from ball-handlers, or strip layup attempts.Handles For DaysA player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker and for longer periods of time.Lightning LaunchSpeeds up launches when attacking from the perimeter.Limitless RangeExtends the range from which a player can shoot three-pointers effectively from deep.Mini MarksmanElevates the likelihood of making shots over taller defenders.PaceRaises the speed of the ball handler when sprinting.Quick TriggerImproves a player's ability to make 'No Dip' jumpshots.Set and FireApplies a shooting boost to three-point attempts when the user's feet are completely set.Slippery Off-BallWhen attempting to get open off screens, the player more effectively navigates through traffic.Smooth OperatorImproves a player's ability to knock down mid-range shots while on the move., including pull-up, hop, or spin shots.Static MiddyApplies a shooting boost to stand-still mid-range shots.Strong HandleReduces the likelihood of being bothered by defenders when dribbling.UnpluckableDefenders have a tougher time poking the ball free with their steal attempts.Versatile VisionaryImproves a player's ability to thread and fit tight passes, including alley-oops, quickly and on time.
BRONZE · 4
Ankle AssassinIncreases the ability to break down the defender or cross them up.Float GameImproves a player's ability to make floaters.InterceptorThe frequency of successfully tipped or intercepted passes greatly increases.Layup MixmasterImproves a player's ability to finish fancy or acrobatic layups successfully.
FULL ATTRIBUTE MATRIX — 40+ FIELDS, ALL FROM ONE CALL
OUTSIDE SCORING
SG AVG 77.1 · 79TH PCTLCLOSE SHOT85
SG AVG 80.2 · 79TH PCTLMID-RANGE SHOT88
SG AVG 79.1 · 75TH PCTLTHREE-POINT SHOT85
SG AVG 78.5 · 73RD PCTLFREE THROW84
SG AVG 79.9 · 77TH PCTLSHOT IQ90
SG AVG 72.9 · 77TH PCTLOFFENSIVE CONSISTENCY90
INSIDE SCORING
SG AVG 78.5 · 76TH PCTLDRIVING LAYUP85
SG AVG 39.6 · 17TH PCTLSTANDING DUNK25
SG AVG 63.8 · 27TH PCTLDRIVING DUNK51
SG AVG 37.3 · 92ND PCTLPOST HOOK58
SG AVG 58 · 59TH PCTLPOST FADE59
SG AVG 46.4 · 39TH PCTLPOST CONTROL39
SG AVG 64.3 · 84TH PCTLDRAW FOUL83
SG AVG 84 · 92ND PCTLHANDS98
PLAYMAKING
SG AVG 70.4 · 80TH PCTLPASS ACCURACY79
SG AVG 76.6 · 74TH PCTLBALL HANDLE80
SG AVG 70.6 · 43RD PCTLSPEED WITH BALL69
SG AVG 71.9 · 70TH PCTLPASS IQ79
SG AVG 58.9 · 87TH PCTLPASS VISION77
ATHLETICISM
SG AVG 73.9 · 25TH PCTLSPEED67
SG AVG 77 · 95TH PCTLAGILITY97
SG AVG 74.1 · 50TH PCTLVERTICAL73
SG AVG 55 · 95TH PCTLSTRENGTH75
SG AVG 88.4 · 87TH PCTLSTAMINA98
SG AVG 82.3 · 92ND PCTLHUSTLE98
SG AVG 85 · 96TH PCTLDURABILITY97
DEFENDING
SG AVG 50.1 · 89TH PCTLINTERIOR DEFENSE66
SG AVG 73.2 · 95TH PCTLPERIMETER DEFENSE97
SG AVG 65.1 · 96TH PCTLSTEAL88
SG AVG 42.6 · 40TH PCTLBLOCK38
SG AVG 72.3 · 96TH PCTLHELP DEFENSE IQ95
SG AVG 68.4 · 96TH PCTLPASS PERCEPTION95
SG AVG 68.5 · 98TH PCTLDEFENSIVE CONSISTENCY98
REBOUNDING
SG AVG 43 · 87TH PCTLOFFENSIVE REBOUND54
SG AVG 50.5 · 73RD PCTLDEFENSIVE REBOUND55
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