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'64-'65 LAKERS DEPTH CHART
←J. KING · 67D. BARNETT · 80→
Jerry West
DIAMOND · PG/SG · LAL
93
1964-65 Los Angeles Lakers logo
Jerry West
6'2" · 175 lbs · 6'9" WS · 30 BADGES
96
AGILITY
97TH PCTL · PG
95
HELP DEFENSE IQ
99TH PCTL · PG
95
PASS PERCEPTION
97TH PCTL · PG
THE SCOUTING READ
STRENGTHS
+Help Defense IQ 95 — 99th percentile among PGs.
+Mid-Range Shot 93 — 98th percentile among PGs.
+Agility 96 — 97th percentile among PGs.
WEAKNESSES
−Vertical 45 — 1st percentile among PGs.
−Defensive Rebound 36 — 4th percentile among PGs.
−Driving Dunk 25 — 24th percentile among PGs.
TAKE HIM SOMEWHERE
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STATISTICALLY SIMILAR PGSBY ATTRIBUTE PROFILE
Chauncey Billups

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PG/SG · DET

89
Tony Parker

Tony Parker

PG · SAS

89
Chris Paul

Chris Paul

PG · LAC

93
PERCENTILE VS ALL PGS (178)
OVERALL
96
OUTSIDE
93
INSIDE
86
PLAYMAKING
85
ATHLETICISM
85
DEFENSE
98
REBOUNDING
24
| = LEAGUE MEDIAN
OVERALL — GAME TO GAME
ONE GAME OF DATA — HISTORY BUILDS EACH 2K RELEASE
CATEGORY RADAR
PLAYERPG AVG
OVR 93INS 58OUT 87ATH 83PLY 86REB 38DEF 80
BADGES — 30 TOTALFROM GET /api/players/slug/jerry-west-1964-65-los-angeles-lakers
HALL OF FAME · 2
Arc CadenceImproves a player's ability to knock down three-point shots while on the move., including pull-up, hop, or spin shots.Smooth OperatorImproves a player's ability to knock down mid-range shots while on the move., including pull-up, hop, or spin shots.
GOLD · 26
Ankle AssassinIncreases the ability to break down the defender or cross them up.Ankle BracesLowers the likelihood of getting ankle-broken by opposing dribble moves.Bail OutPassing out of a jump shot or layup yields fewer errant passes than normal. Additionally, helps passing out of double teams.Break StarterAfter grabbing a defensive board, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound.ChallengerImproves effectiveness of well-timed contests against perimeter shooters.DeadeyeJump shots taken with a defender closing out receive less of a penalty from a shot contest.DimerBoosts the shot percentage for open teammates after catching a pass.Float GameImproves a player's ability to make floaters.GloveIncreases the ability to successfully steal from ball-handlers, or strip layup attempts.Handles For DaysA player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker and for longer periods of time.Immovable EnforcerImproves a defensive player's strength when defending ball handlers and finishers who are coming straight at them.InterceptorThe frequency of successfully tipped or intercepted passes greatly increases.Layup MixmasterImproves a player's ability to finish fancy or acrobatic layups successfully.Lightning LaunchSpeeds up launches when attacking from the perimeter.Limitless RangeExtends the range from which a player can shoot three-pointers effectively from deep.Mini MarksmanElevates the likelihood of making shots over taller defenders.Off-Ball PestMakes players more difficult to get past when playing off-ball, as they can grab and hold their matchup.PaceRaises the speed of the ball handler when sprinting.Pick DodgerImproves a player's ability to navigate through and around screens while on defense.Quick TriggerImproves a player's ability to make 'No Dip' jumpshots.SeatbeltBoosts body-up defense effectiveness, making it easier to clamp opponents and disrupt their drive path.Set and FireApplies a shooting boost to three-point attempts when the user's feet are completely set.Slippery Off-BallWhen attempting to get open off screens, the player more effectively navigates through traffic.Static MiddyApplies a shooting boost to stand-still mid-range shots.Versatile VisionaryImproves a player's ability to thread and fit tight passes, including alley-oops, quickly and on time.Work HorseIncreases player speed and agility when chasing down loose balls.
SILVER · 2
Strong HandleReduces the likelihood of being bothered by defenders when dribbling.UnpluckableDefenders have a tougher time poking the ball free with their steal attempts.
FULL ATTRIBUTE MATRIX — 40+ FIELDS, ALL FROM ONE CALL
OUTSIDE SCORING
PG AVG 75.8 · 95TH PCTLCLOSE SHOT94
PG AVG 78.5 · 98TH PCTLMID-RANGE SHOT93
PG AVG 76 · 90TH PCTLTHREE-POINT SHOT87
PG AVG 79.4 · 59TH PCTLFREE THROW82
PG AVG 77.7 · 24TH PCTLSHOT IQ70
PG AVG 69.6 · 96TH PCTLOFFENSIVE CONSISTENCY98
INSIDE SCORING
PG AVG 77.8 · 95TH PCTLDRIVING LAYUP95
PG AVG 26.6 · 45TH PCTLSTANDING DUNK25
PG AVG 38.5 · 24TH PCTLDRIVING DUNK25
PG AVG 32.4 · 87TH PCTLPOST HOOK43
PG AVG 43.6 · 56TH PCTLPOST FADE43
PG AVG 36.2 · 87TH PCTLPOST CONTROL54
PG AVG 59 · 97TH PCTLDRAW FOUL91
PG AVG 83 · 76TH PCTLHANDS90
PLAYMAKING
PG AVG 80 · 53RD PCTLPASS ACCURACY80
PG AVG 81.9 · 90TH PCTLBALL HANDLE92
PG AVG 80.7 · 74TH PCTLSPEED WITH BALL85
PG AVG 80.9 · 85TH PCTLPASS IQ90
PG AVG 73.2 · 86TH PCTLPASS VISION84
ATHLETICISM
PG AVG 80.9 · 73RD PCTLSPEED85
PG AVG 80.5 · 97TH PCTLAGILITY96
PG AVG 70.8 · 1ST PCTLVERTICAL45
PG AVG 47 · 85TH PCTLSTRENGTH60
PG AVG 88.1 · 92ND PCTLSTAMINA97
PG AVG 80.7 · 94TH PCTLHUSTLE97
PG AVG 84.1 · 97TH PCTLDURABILITY98
DEFENDING
PG AVG 38.1 · 73RD PCTLINTERIOR DEFENSE46
PG AVG 71.7 · 97TH PCTLPERIMETER DEFENSE94
PG AVG 66.4 · 97TH PCTLSTEAL94
PG AVG 36.3 · 72ND PCTLBLOCK40
PG AVG 69.5 · 99TH PCTLHELP DEFENSE IQ95
PG AVG 63.9 · 97TH PCTLPASS PERCEPTION95
PG AVG 64.9 · 98TH PCTLDEFENSIVE CONSISTENCY95
REBOUNDING
PG AVG 37.9 · 70TH PCTLOFFENSIVE REBOUND40
PG AVG 46.6 · 4TH PCTLDEFENSIVE REBOUND36
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