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A-T PISTONS DEPTH CHART
←J. DUMARS · 93D. DEBUSSCHERE · 89→
Grant Hill
DIAMOND · SF/SG · DET
93
All-Time Detroit Pistons logo
Grant Hill
6'8" · 225 lbs · 7'0" WS · 28 BADGES
98
SHOT IQ
75TH PCTL · SF
97
DRIVING DUNK
95TH PCTL · SF
97
CLOSE SHOT
94TH PCTL · SF
THE SCOUTING READ
STRENGTHS
+Speed With Ball 91 — 98th percentile among SFs.
+Speed 94 — 96th percentile among SFs.
+Driving Dunk 97 — 95th percentile among SFs.
WEAKNESSES
−Interior Defense 40 — 1st percentile among SFs.
−Three-Point Shot 67 — 6th percentile among SFs.
−Post Hook 40 — 9th percentile among SFs.
TAKE HIM SOMEWHERE
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STATISTICALLY SIMILAR SFSBY ATTRIBUTE PROFILE
Vince Carter

Vince Carter

SF/SG · TOR

97
Adrian Dantley

Adrian Dantley

SF/N · UTA

91
Bob Dandridge

Bob Dandridge

SF/SG · MIL

88
PERCENTILE VS ALL SFS (96)
OVERALL
72
OUTSIDE
58
INSIDE
66
PLAYMAKING
96
ATHLETICISM
90
DEFENSE
38
REBOUNDING
54
| = LEAGUE MEDIAN
OVERALL — GAME TO GAME
ONE GAME OF DATA — HISTORY BUILDS EACH 2K RELEASE
CATEGORY RADAR
PLAYERSF AVG
OVR 93INS 80OUT 89ATH 90PLY 86REB 68DEF 72
HOVER OR ARROW THROUGH A CATEGORY
BADGES — 28 TOTALFROM GET /api/players/slug/grant-hill-all-time-detroit-pistons
GOLD · 18
Ankle AssassinIncreases the ability to break down the defender or cross them up.Break StarterAfter grabbing a defensive board, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound.ChallengerImproves effectiveness of well-timed contests against perimeter shooters.DimerBoosts the shot percentage for open teammates after catching a pass.FlashSpeeds up movement without the ball while in transition on offense or defense.Float GameImproves a player's ability to make floaters.GloveIncreases the ability to successfully steal from ball-handlers, or strip layup attempts.InterceptorThe frequency of successfully tipped or intercepted passes greatly increases.Layup MixmasterImproves a player's ability to finish fancy or acrobatic layups successfully.Lightning LaunchSpeeds up launches when attacking from the perimeter.Off-Ball PestMakes players more difficult to get past when playing off-ball, as they can grab and hold their matchup.PaceRaises the speed of the ball handler when sprinting.Physical FinisherImproves a player's ability to battle through contact and convert contact layups.Pick DodgerImproves a player's ability to navigate through and around screens while on defense.Pogo StickAllows players to quickly recover and go back up for another jump upon landing. This could be after a rebound, block attempt, or even jumpshot.Post Fade PhenomImproves a player's ability to make post fades and hop shots.Versatile VisionaryImproves a player's ability to thread and fit tight passes, including alley-oops, quickly and on time.Work HorseIncreases player speed and agility when chasing down loose balls.
SILVER · 8
Aerial WizardIncreases the ability to finish an alley-oop from a teammate, or a putback finish off an offensive rebound.Ankle BracesLowers the likelihood of getting ankle-broken by opposing dribble moves.Handles For DaysA player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker and for longer periods of time.Immovable EnforcerImproves a defensive player's strength when defending ball handlers and finishers who are coming straight at them.SeatbeltBoosts body-up defense effectiveness, making it easier to clamp opponents and disrupt their drive path.Smooth OperatorImproves a player's ability to knock down mid-range shots while on the move., including pull-up, hop, or spin shots.Strong HandleReduces the likelihood of being bothered by defenders when dribbling.UnpluckableDefenders have a tougher time poking the ball free with their steal attempts.
BRONZE · 2
Arc CadenceImproves a player's ability to knock down three-point shots while on the move., including pull-up, hop, or spin shots.Post PowerhouseStrengthens a player's ability at backing down defenders and moving them with dropsteps.
FULL ATTRIBUTE MATRIX — 40+ FIELDS, ALL FROM ONE CALL
OUTSIDE SCORING
SF AVG 89.2 · 94TH PCTLCLOSE SHOT97
SF AVG 87.9 · 80TH PCTLMID-RANGE SHOT94
SF AVG 81.6 · 6TH PCTLTHREE-POINT SHOT67
SF AVG 82.6 · 37TH PCTLFREE THROW82
SF AVG 92.8 · 75TH PCTLSHOT IQ98
SF AVG 93.5 · 81ST PCTLOFFENSIVE CONSISTENCY98
INSIDE SCORING
SF AVG 87.7 · 89TH PCTLDRIVING LAYUP97
SF AVG 58.6 · 74TH PCTLSTANDING DUNK70
SF AVG 80 · 95TH PCTLDRIVING DUNK97
SF AVG 64.8 · 9TH PCTLPOST HOOK40
SF AVG 76 · 52ND PCTLPOST FADE78
SF AVG 73.9 · 38TH PCTLPOST CONTROL72
SF AVG 82.1 · 78TH PCTLDRAW FOUL92
SF AVG 91.1 · 43RD PCTLHANDS94
PLAYMAKING
SF AVG 74.4 · 84TH PCTLPASS ACCURACY82
SF AVG 79.3 · 65TH PCTLBALL HANDLE84
SF AVG 74.8 · 98TH PCTLSPEED WITH BALL91
SF AVG 80.1 · 84TH PCTLPASS IQ90
SF AVG 65.5 · 94TH PCTLPASS VISION84
ATHLETICISM
SF AVG 79.8 · 96TH PCTLSPEED94
SF AVG 82.9 · 69TH PCTLAGILITY87
SF AVG 81.2 · 87TH PCTLVERTICAL94
SF AVG 70 · 44TH PCTLSTRENGTH70
SF AVG 94.9 · 62ND PCTLSTAMINA97
SF AVG 88.4 · 66TH PCTLHUSTLE95
SF AVG 84 · 80TH PCTLDURABILITY91
DEFENDING
SF AVG 69.4 · 1ST PCTLINTERIOR DEFENSE40
SF AVG 82.5 · 68TH PCTLPERIMETER DEFENSE87
SF AVG 69.3 · 84TH PCTLSTEAL80
SF AVG 54.8 · 11TH PCTLBLOCK39
SF AVG 83.3 · 68TH PCTLHELP DEFENSE IQ88
SF AVG 79.8 · 51ST PCTLPASS PERCEPTION82
SF AVG 81.9 · 52ND PCTLDEFENSIVE CONSISTENCY85
REBOUNDING
SF AVG 60.4 · 56TH PCTLOFFENSIVE REBOUND62
SF AVG 70.7 · 56TH PCTLDEFENSIVE REBOUND74
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